Multi-skill STEM/ STEAM Resources
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Teacher Created Resources® My Own Books: My Own STEM Book
Students will be proud to have their very own books, and teachers will love watching their progress! My Own Books feature word lists, writing ideas and tips, plus plenty of space for students to build vocabulary, create stories and journal thoughts.Key Features : i : My Own Books feature word lists, writing ideas and tips, plus plenty of space for students to build vocabulary, create stories and journal thoughts.ii : 32 pages, 7" x 8-1/2".iii : Aligned with Common Core and State Standards.iv : Supports requirements of Title I and over federally funded programs.v : Ready-to-color covers!
$3.99
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Gryphon House Simple STEAM: 50+ Science Technology Engineering Art Math Activities for Ages 3 to 6
Parents are eager to help their children learn, but teaching young children complicated scientific and mathematical concepts can be intimidating. Simple STEAM helps parents realize they don't need to be engineers or scientists to support STEAM learning. • Help children explore STEAM concepts with fun and engaging activities • Discover STEAM learning opportunities in everyday activities and experiences • Prepare children for kindergarten • Build crucial 21st century learning skills, including collaboration, communication, creativity and problem solving, curiosity, and critical thinking • 152 pagesKey Features : i : Help children explore STEAM concepts with fun and engaging activitiesii : Discover STEAM learning opportunities in everyday activities and experiencesiii : Prepare children for kindergarteniv : Build crucial 21st century learning skills, including collaboration, communication, creativity and problem solving, curiosity, and critical thinking
$24.95
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Gryphon House Creative Investigations in Early Engineering & Technology
Early childhood teachers continue to seek activities that promote STEM-based learning. But most STEM books focus on science and math, excluding technology and engineering. Creative Investigations in Early Engineering and Technology helps teachers create a more well-rounded STEM learning program. • Encourage children to think, make, tinker and innovate • Introduce engineering skills such as coding in a developmentally appropriate way • Leverage children's use of digital technologies to help them learn new skills • Promote active engagement and participation in classroom learningKey Features : i : Encourage children to think, make, tinker and innovateii : Introduce engineering skills such as coding in a developmentally appropriate wayiii : Leverage children’s use of digital technologies to help them learn new skillsiv : Promote active engagement and participation in classroom learning
$16.95
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Teacher Created Resources® STEM: Engaging Hands-On Challenges Using Everyday Materials (Gr. 5)
Provide students with grade-level appropriate challenges guaranteed to spark imagination as they ask, imagine, plan, create (build), test, and improve. In each challenge, students will be making sense of phenomena and/or designing solutions to a problem as they build a clearer understanding of science and engineering practices (SEPs), disciplinary core ideas (DCIs), and crosscutting concepts (CCCs). Each challenge is scaffolded from an engaging, and usually active, Introduction to the student-driven Mini Challenge, culminating in the Main Challenge where students put what they have learned to the test. Criteria are established for each challenge—but not an expected end result. Academic vocabulary, time frames, and formative assessments specific to each challenge are provided and most materials needed are found in the classroom or recycling bin. 112 pages.Key Features : i : Provide students with grade appropriate challenges guaranteed to spark imagination as they ask, imagine, plan, create (build), test, and improve.ii : In each challenge, students will be making sense of phenomena and/or designing solutions to a problem as they build a clearer understanding of science and engineering practices (SEPS), disciplinary core ideas (DCIs), and crosscutting concepts (CCCs).iii : 112 page workbook
$14.99
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Teacher Created Materials Smithsonian Informational Text: Animals & Ecosystems 6-Book Set, Grades 4-5
What is being done to save the clouded leopard from extinction? Why is helping the Arctic important for the rest of the planet? Students will find the answers to these questions and many more with this STEAM book set devoted to animals and ecosystems! Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math! Take a virtual tour of the Smithsonian with this set that includes these titles: Raising Clouded Leopards; Amphibian Rescue; Restoring Muddy Creek; Designing Butterfly Exhibits; Organic Farming; Saving the Arctic; Saving a Species; Life in a Cube; Saving Migratory Birds.Key Features : i : This 6-Book Set features hands-on STEAM challenges, uses real-world examples to give insight into how the engineering design process is used to solve problems, makes STEAM career connections, and highlights all aspects of STEAM.ii : Strengthen literacy skills and content-area knowledge with high-interest readersiii : Learn to apply the engineering design process to solve real-world problemsiv : Promote the 4 Cs: communication, collaboration, critical thinking, and creativityv : Make career connections with career advice from Smithsonian employees working in STEAM fields
$77.94
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Teacher Created Materials Smithsonian Informational Text: Pushing the Limits, 6-Book Set, Grades 4-5
What is it like to eat, sleep, and work in outer space? How have modern technologies like 3D printing changed prosthetic devices for the better? Students will find the answers to these questions and many more with this STEAM book set devoted to pushing limits! Created in collaboration with the Smithsonian Institution, this set builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features hands-on STEAM challenges that are perfect for makerspace activities and that guide students through every step of the engineering design process. It makes STEAM career connections by offering career advice from real-life Smithsonian employees working in STEAM fields. Each book in this set touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math! Take a virtual tour of the Smithsonian with this set that includes these titles: Rebuilding the Body; Making Movies in Technicolor; Selling More Snacks; Living and Working in Space; Making Music with Magnets; Color-Changing Cephalopods.Key Features : i : This 6-Book Set features hands-on STEAM challenges, uses real-world examples to give insight into how the engineering design process is used to solve problems, makes STEAM career connections, and highlights all aspects of STEAM.ii : Strengthen literacy skills and content-area knowledge with high-interest readersiii : Learn to apply the engineering design process to solve real-world problemsiv : Promote the 4 Cs: communication, collaboration, critical thinking, and creativityv : Make career connections with career advice from Smithsonian employees working in STEAM fields
$77.94
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Newmark Learning STEAM Learning Library Grade 2 Collection
Explore STEAM topics and their application to society, economics, civics, history, and the natural world. Promote critical thinking and problem-solving by exploring multiple perspectives. Discover artistic innovation by combining the arts with more technical projects. Encourage hands-on learning as children investigate how things are built and work. All titles meet grade-level NGSS state standards, social studies standards, and informational reading standards.Key Features : i : Promote critical thinking and problem-solving by exploring multiple perspectives.ii : Discover artistic innovation by combining the arts with more technical projects.iii : Encourage hands-on learning as children investigate how things are built and work.iv : All titles meet grade-level NGSS state standards, social studies standards, and informational reading standards.v : Each book is 24-32 pages, full color, 8" x 10-1/2".
$35.99
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Newmark Learning STEM Learning Library Grade 5 Collection
Explore STEAM topics and their application to society, economics, civics, history, and the natural world. Promote critical thinking and problem-solving by exploring multiple perspectives. Discover artistic innovation by combining the arts with more technical projects. Encourage hands-on learning as children investigate how things are built and work. All titles meet grade-level NGSS state standards, social studies standards, and informational reading standards.Key Features : i : Promote critical thinking and problem-solving by exploring multiple perspectives.ii : Discover artistic innovation by combining the arts with more technical projects.iii : Encourage hands-on learning as children investigate how things are built and work.iv : All titles meet grade-level NGSS state standards, social studies standards, and informational reading standards.v : Each book is 24-32 pages, full color, 8" x 10-1/2".
$35.99
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Newmark Learning STEM Learning Library Grade 3 Collection
Explore STEAM topics and their application to society, economics, civics, history, and the natural world. Promote critical thinking and problem-solving by exploring multiple perspectives. Discover artistic innovation by combining the arts with more technical projects. Encourage hands-on learning as children investigate how things are built and work. All titles meet grade-level NGSS state standards, social studies standards, and informational reading standards.Key Features : i : Promote critical thinking and problem-solving by exploring multiple perspectives.ii : Discover artistic innovation by combining the arts with more technical projects.iii : Encourage hands-on learning as children investigate how things are built and work.iv : All titles meet grade-level NGSS state standards, social studies standards, and informational reading standards.v : Each book is 24-32 pages, full color, 8" x 10-1/2".
$35.99
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Carson Dellosa Education STEM Challenges Learning Cards
STEM Challenges for grades 2-5 provides a fun way to enhance STEM learning in the classroom, at home, or anywhere in between. This boxed set includes 30 challenge cards—10 each for the three categories of physical science, life science, and earth and space science. Designed to capture a student's attention, challenges are diverse, simple, and easy to complete and include these fun activities: creating structures and bridges, experimenting with camouflage, learning how to dig for "fossils," and more. Help students go full STEAM ahead with grab-and-go activities! STEM Challenges offers an engaging way to get students interested in science, technology, engineering, art, and math. Each challenge card features two sides—the front side includes the challenge and a visual list of materials needed to complete the challenge. The back of the card is ideal for extended learning and includes hints, questions, and explanations of the science behind the challenge. Each activity uses common materials and can be completed individually or during whole-class instruction. STEM Challenges helps teachers integrate STEM into the classroom by providing hands-on activities that appeal to students. Because of the child-friendly text and the visual materials lists, these easy, but fun, activities can be completed independently, in small groups, or as a whole-class activity. The activities require common materials so students or teachers can "grab and go!" Don't forget to check out the Seasonal STEM Challenges set for more fun ways to learn STEM.Key Features : i : Help students practice essential STEM skills with 30 unique, open-ended challenge cardsii : Extend learning with questions in each of the five STEAM areas and a simple explanation of the science behind the challengeiii : Each challenge card uses simple, common materials and is flexible enough to fit STEM learning into jam-packed curriculumsiv : These durable cards are perfect for early finishers, centers, whole-group activities, and take-home activities
$17.99
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Carson Dellosa Education Seasonal STEM Challenges Learning Cards
STEM Seasonal Challenges for grades 2-5 provides a fun way to enhance STEM learning in the classroom, at home, or anywhere in between. This boxed set includes 30 challenge cards—each themed to match the four seasons and holidays. Designed to capture a student's attention, challenges are diverse, simple, and easy to complete and include these fun activities: creating pumpkin catapults, making elf zip lines, designing pool floatation devices, and more! Help students go full STEAM ahead with festive grab-and-go activities! Seasonal STEM Challenges offers an engaging way to get students interested in science, technology, engineering, art, and math. Each challenge card features two sides—the front side includes the challenge and a visual list of materials needed to complete the challenge. The back of the card is ideal for extended learning and includes hints, questions, and explanations of the science behind the challenge. Each activity uses common materials and can be completed individually or during whole-class instruction. STEM Challenges helps teachers integrate STEM into the classroom by providing hands-on activities that appeal to students. Because of the child-friendly text and the visual materials lists, these easy, but fun, activities can be completed independently, in small groups, or as a whole-class activity. The activities require common materials so students or teachers can "grab and go!" Don't forget to check out the STEM Challenges set for more fun ways to learn STEM.Key Features : i : The STEM Seasonal Challenges learning cards for grades 2-5 provide fun ways to enhance STEM learning by engaging students in festive, hands-on activities. This set includes themed STEM activities that match the four seasons and holidays.ii : Help students practice essential STEM skills with 30 unique, open-ended seasonal challenge cardsiii : Extend learning with questions in each of the five STEAM areas and a simple explanation of the science behind the challengeiv : Each challenge card uses simple, common materials and is flexible enough to fit STEM learning into jam-packed curriculums throughout the year
$17.99
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Carson Dellosa Education STEM Challenge, Jr. Learning Cards
Help students go full STEAM ahead with grab-and-go activities! STEM Challenges, Jr. for grades PK–1 provides a fun way to enhance STEM learning in the classroom. This boxed set includes 30 full-color challenge cards that are designed to capture a student's attention with diverse, simple, and easy to complete activities. These engaging cards cover essential science topics for young learners such as plants, animals, insects, weather, transportation, and more. Students will complete challenges where they make a seed carrier, design a squirrel-proof bird feeder, build an igloo, and more! Each exercise found in the box of STEM Challenges, Jr. Learning Cards uses common materials and can be completed individually or during whole-class instruction, and is flexible enough to fit STEM learning into any curriculum. Each challenge card features two sides—the front side includes the challenge and a visual list of materials needed to complete the challenge. The back of the card is ideal for extended learning and includes hints, questions, and explanations of the science behind the challenge. Challenges feature picture directions to support early readers. These sturdy, durable cards are perfect for early finishers, centers, and indoor recess.
$17.99
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Evan-moor® Skill Sharpeners STEAM, Grade 6
Engage children in solving real-world problems with Skill Sharpeners: STEAM. STEAM is an approach to project-based learning that uses science, technology, engineering, art, and mathematics to engage children in empathizing, thinking critically, collaborating, and coming up with solutions to solve real-world problems. Skill Sharpeners: STEAM is where creativity meets academics. Each unit includes a fun hands-on STEAM project that encourages children to enjoy the journey of creating and sharing his or her solution to help create a better world. Skill Sharpeners: STEAM activity books for grade 6 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learning. Topics include themes such as: • Misinformation STEAM task: Plan and record a podcast episode. • No Transportation STEAM task: Create an instructional manual that tells how to revamp an old bicycle. • Handwashing STEAM task: Create an original game to help children learn effective handwashing and record people playing the game. • Bullying STEAM task: Plan and record a training video of a scripted scene to show how SEL can help students resolve conflicts. • Nowhere to Skate STEAM task: Design and construct a 3-D model of a skate park. Each unit includes a grade-appropriate story or nonfiction reading article, a STEAM task to solve, and activities that provide an integrated approach to learning: • Science: important concepts and vocabulary related to the unit's theme • Technology: models about how technology is applied in the real world • Engineering: examples of engineering solutions in the world • Art: creative solutions through art projects • Math: math operations to figure out solutions Plus, each title includes a: • Career spotlight that highlights specific careers related to the topic • Supply list for each STEAM task • Bonus STEAM puzzle • Certificate of completion • Answer key Bonus feature: Each book includes a downloadable Teaching Guide for using this series in a classroom or homeschool. The Teaching Guide provides instructional support, extension activities, and a sample pacing plan and template. Skill Sharpeners: STEAM creates entertaining and fun activities that get children thinking and learning without even realizing it.Key Features : i : STEAM activity books for grade 6 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learningii : Each unit includes a fun hands-on STEAM project that encourages children to enjoy the journey of creating and sharing his or her solution to help create a better world.iii : The Teaching Guide provides instructional support, extension activities, and a sample pacing plan and template.
$10.99
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Evan-moor® Skill Sharpeners STEAM, Grade 2
Engage children in solving real-world problems with Skill Sharpeners: STEAM. STEAM is an approach to project-based learning that uses science, technology, engineering, art, and mathematics to engage children in empathizing, thinking critically, collaborating, and coming up with solutions to solve real-world problems. Skill Sharpeners: STEAM is where creativity meets academics. Each unit includes a fun hands-on STEAM project that encourages children to enjoy the journey of creating and sharing his or her solution to help create a better world. Skill Sharpeners: STEAM activity books for grade 2 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learning. Topics include themes such as: • Safe Bike Lanes STEAM task: Design a safe bike lane. • Cheer Up STEAM task: Create a song and dance to perform. • School Supplies STEAM task: Record a fundraising video. • Working Animals STEAM task: Make a handbook that teaches how to properly care for working animals. • School Lunches STEAM task: Design a lunch menu poster with foods from different countries. Each unit includes a grade-appropriate story or nonfiction reading article, a STEAM task to solve, and activities that provide an integrated approach to learning: • Science: important concepts and vocabulary related to the unit's theme • Technology: models about how technology is applied in the real world • Engineering: examples of engineering solutions in the world • Art: creative solutions through art projects • Math: math operations to figure out solutions Plus, each title includes a: • Career spotlight that highlights specific careers related to the topic • Supply list for each STEAM task • Bonus STEAM puzzle • Certificate of completion • Answer key Bonus feature: Each book includes a downloadable Teaching Guide for using this series in a classroom or homeschool. The Teaching Guide provides instructional support, extension activities, and a sample pacing plan and template. Skill Sharpeners: STEAM creates entertaining and fun activities that get children thinking and learning without even realizing it.Key Features : i : STEAM activity books for grade 2 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learningii : Each unit includes a fun hands-on STEAM project that encourages children to enjoy the journey of creating and sharing his or her solution to help create a better world.iii : STEAM is an approach to project-based learning that uses science, technology, engineering, art, and mathematics to engage children in empathizing, thinking critically, collaborating, and coming up with solutions to solve real-world problemsiv : STEAM creates entertaining and fun activities that get children thinking and learning without even realizing it.
$10.99
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Evan-moor® Skill Sharpeners STEAM, Grade 3
Engage children in solving real-world problems with Skill Sharpeners: STEAM. STEAM is an approach to project-based learning that uses science, technology, engineering, art, and mathematics to engage children in empathizing, thinking critically, collaborating, and coming up with solutions to solve real-world problems. Skill Sharpeners: STEAM is where creativity meets academics. Each unit includes a fun hands-on STEAM project that encourages children to enjoy the journey of creating and sharing his or her solution to help create a better world. Skill Sharpeners: STEAM activity books for grade 3 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learning. Topics include themes such as: • Wildlife Camera STEAM task: Create a camouflage cover for an outdoor camera. • Feeling at Home STEAM task: Paint a design for a mural to show what your home is like. • Wildfires STEAM task: Write and record a community service announcement about wildfires. • Clutter STEAM task: Design a storage solution for a school shed. • Rising Sea Level STEAM task: Design and construct a model of a structure or a solution to help an island nation dealing with rising sea levels. Each unit includes a grade-appropriate story or nonfiction reading article, a STEAM task to solve, and activities that provide an integrated approach to learning: • Science: important concepts/vocabulary related to the unit's theme • Technology: models about how technology is applied in the real world • Engineering: examples of engineering solutions in the world • Art: creative solutions through art projects • Math: math operations to figure out solutions Plus, each title includes a: • Career spotlight that highlights specific careers related to the topic • Supply list for each STEAM task • Bonus STEAM puzzle • Certificate of completion • Answer key Bonus feature: Each book includes a downloadable Teaching Guide for using this series in a classroom or homeschool. The Teaching Guide provides instructional support, extension activities, and a sample pacing plan and template. Skill Sharpeners: STEAM creates entertaining and fun activities that get children thinking and learning without even realizing it.Key Features : i : STEAM activity books for grade 3 are organized around 9 real-world topics related to the environment, the Earth, people and cultures, and social and emotional learningii : Each unit includes a grade-appropriate story or nonfiction reading article, a STEAM task to solve, and activities that provide an integrated approach to learningiii : The Teaching Guide provides instructional support, extension activities, and a sample pacing plan and template.iv : STEAM creates entertaining and fun activities that get children thinking and learning without even realizing it.
$10.99
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Scholastic SuperScience STEM Instant Activities, Grades 4-6
This comprehensive pack features 15 engaging topics—including animal senses, dinosaurs, wild weather, earthquakes, forces, and properties of matter—that support the Next Generation Science Standards. Each topic comes in a self-contained folder with an anchor text for building background knowledge, multiple copies of two hands-on investigations, companion reproducible recording sheets, management tips, plus links to an online video and bonus activities. A must-have resource for every classroom! Includes Each kit contains 15 self-contained folders, one for each science topic. Each folder includes: • a science article • 5 double-sided, laminated task cards - each side features hands on investigation • 2 reproducible recording sheets (one for each investigation) • Management tips • Links to an anchor video and additional online activities
$54.99
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Scholastic SuperScience STEM Instant Activities, Grades 1-3
This comprehensive pack features 15 engaging topics—including animal families, plant life cycle, clouds, volcanoes, sound, light and shadow—that support the Next Generation Science Standards. Each topic comes in a self-contained folder with an anchor text for building background knowledge, multiple copies of two hands-on investigations, companion reproducible recording sheets, management tips, plus links to an online video and bonus activities. A must-have resource for every classroom!Key Features : i : Engaging, standards-based topics with anchor texts, hands-on investigations and companion recording sheets, video links, and moreii : Supports the Next Generation Science Standardsiii : Bonus online content includes videos and additional activitiesiv : A fun and easy way to implement STEM in the classroom
$51.99
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Dowling Magnets® Wonderboard STEAM Architect Magnet Set
Wonderboard® STEAM Architect includes 150 flexible magnets (architectural elements), 1 double-sided magnetic dry-erase board (12 inches wide x 9 inches high) where all the design building takes place; and an activity booklet with background information on architectural history/periods, design ideas, and STEAM activities. Child safety tested (per US toy safety regulations) for ages 7+. Explore STEAM way beyond designing cool buildings! Included activity booklet features lots of background information on architectural history/periods and building designs, but also engaging STEAM activities such as designing board games, evaluating new car prototypes, creating a modern technology device, and more! Provides hours of creative play to build children’s imaginations, endless design possibilities, engaging STEAM learning, hands-on development of fine-motor skills, and opportunities for children to grow their perseverance! It incorporates science, technology, engineering, art, and math (STEAM). Great for independent or small group learning, maker spaces, or fun at home or while traveling!
$18.99
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Wikki Stix® Wikki Stix® STEM Pak
Science — Technology — Engineering — Math: STEM! Wikki Stix STEM Pak...not just part of the movement...it's Full STEM Ahead! 108 feet of Wikki Stix in nine colors! Each Wikki is three feet long! Pak also includes a four panel step-by-step illustration of how to make the DNA Double Helix out of Wikki Stix. Fun and easy! Package also features over 20 images of additional science and math projects, plus a QR code to scan for more ideas and lesson plans! Perfect for STEAM too! Wikki Stix do not contain gluten, latex, nor any nuts or nut by-products. They are simply made of non-toxic wax (like you'd find in bubble gum and lipstick) along with basic hand-knitting yarn.
$20.99
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Evan-moor Educational Publishers STEM Lessons & Challenges, Grade 3
Develop your third grade students' creative problem-solving skills with STEM Lessons and Challenges. Students apply science, technology, engineering, and math concepts to solve real-world problems. Every grade 3 unit is focused on a hands-on challenge and guides students to work together as engineers to design, prototype, test, and refine their creations. • The 15 grade-appropriate STEM challenges target life, Earth, and physical science concepts. • Every unit is focused on a hands-on challenge in which students apply the STEM process of plan, create, test, and redesign. • No-prep lessons and easy-to-find materials help you fit STEM learning into the busy school day. Each unit provides everything you need to guide your students in completing the hands-on challenge, including: • Teacher overview pages—Tips and directions for preparing students to complete a STEM challenge, as well as a materials list that suggests readily available items to gather. • Reading selections for background knowledge—Foundational information that is relevant to the challenge that students are completing. • Visual real-world examples—A visual literacy page with real-world images relevant to the STEM challenge. • A STEM challenge overview—Introduces the specific task and goal of each STEM challenge and provides space for students to brainstorm. • Design process worksheets—Activities guide students to plan, create, test, and evaluate their creation. • A redesign page to evaluate their design—The worksheet guides students through each step of the design process and provides space to document plans, materials, results, evaluations, and revisions. Examples of STEM challenges and science topics from grade 3 include: • Anemometer (Earth Science Concept: Atmosphere) • Spider Web (Life Science Concept: Structural Engineering ) • Mini-Fridge (Physical Science Concept: Thermal Energy) Science topics within each unit support Next Generation Science Standards (NGSS) and teach the STEM process. An answer key is not included, since there isn't one correct answer or solution to solve the problem or complete the challenge. STEM Lessons and Challenges fosters students' critical thinking, innovation, communication, and peer collaboration!Key Features : i : Develop students' creative problem solving with STEM challenges!ii : 15 grade-appropriate STEM challenges present life, Earth, and physical science concepts.iii : Every unit is focused on a hands-on challenge.iv : Each STEM challenge covers a science concept and includes topic support and visual literacy pages.
$21.99
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Evan-moor Educational Publishers STEM Lessons & Challenges, Grade 4
Develop your fourth grade students' creative problem-solving skills with STEM Lessons and Challenges. Students apply science, technology, engineering, and math concepts to solve real-world problems. Every grade 4 unit is focused on a hands-on challenge and guides students to work together as engineers to design, prototype, test, and refine their creations. • The 15 grade-appropriate STEM challenges target life, Earth, and physical science concepts. • Every unit is focused on a hands-on challenge in which students apply the STEM process of plan, create, test, and redesign. • No-prep lessons and easy-to-find materials help you fit STEM learning into the busy school day. Each unit provides everything you need to guide your students in completing the hands-on challenge, including: • Teacher overview pages—Tips and directions for preparing students to complete a STEM challenge, as well as a materials list that suggests readily available items to gather. • Reading selections for background knowledge—Foundational information that is relevant to the challenge that students are completing. • Visual real-world examples—A visual literacy page with real-world images relevant to the STEM challenge. • A STEM challenge overview—Introduces the specific task and goal of each STEM challenge and provides space for students to brainstorm. • Design process worksheets—Activities guide students to plan, create, test, and evaluate their creation. • A redesign page to evaluate their design—The worksheet guides students through each step of the design process and provides space to document plans, materials, results, evaluations, and revisions. Examples of STEM challenges and science topics from grade 4 include: • Stethoscope (Life Science Concept: Sound Amplification) • Thermometer (Earth Science Concept: Heat Transfer) • Box Alarm (Physical Science Concept: Circuit Connection) Science topics within each unit support Next Generation Science Standards (NGSS) and teach the STEM process. An answer key is not included, since there isn't one correct answer or solution to solve the problem or complete the challenge. STEM Lessons and Challenges fosters students' critical thinking, innovation, communication, and peer collaboration!Key Features : i : Develop students' creative problem solving with STEM challenges!ii : 15 grade-appropriate STEM challenges present life, Earth, and physical science concepts.iii : Every unit is focused on a hands-on challenge.iv : Each STEM challenge covers a science concept and includes topic support and visual literacy pages.
$21.99
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Evan-moor Educational Publishers STEM Lessons & Challenges, Grade 1
Develop your first grade students' creative problem-solving skills with STEM Lessons and Challenges. Students apply science, technology, engineering, and math concepts to solve real-world problems. Every grade 1 unit is focused on a hands-on challenge and guides students to work together as engineers to design, prototype, test, and refine their creations. • The 15 grade-appropriate STEM challenges target life, Earth, and physical science concepts. • Every unit is focused on a hands-on challenge in which students apply the STEM process of plan, create, test, and redesign. • No-prep lessons and easy-to-find materials help you fit STEM learning into the busy school day. Each unit provides everything you need to guide your students in completing the hands-on challenge, including: • Teacher overview pages—Tips and directions for preparing students to complete a STEM challenge, as well as a materials list that suggests readily available items to gather. • Reading selections for background knowledge—Foundational information that is relevant to the challenge that students are completing. • Visual real-world examples—A visual literacy page with real-world images relevant to the STEM challenge. • A STEM challenge overview—Introduces the specific task and goal of each STEM challenge and provides space for students to brainstorm. • Design process worksheets—Activities guide students to plan, create, test, and evaluate their creation. • A redesign page to evaluate their design—The worksheet guides students through each step of the design process and provides space to document plans, materials, results, evaluations, and revisions. Examples of STEM challenges and science topics from grade 1 include: • Marble Roller Coaster (Physical Science concept: Force and Motion) • Natural Homes (Earth Science Concept: Natural Homes) • Insect Catcher (Life Science Concept: Studying Insects) Science topics within each unit support grade 1 Next Generation Science Standards (NGSS) and teach the STEM process. An answer key is not included, since there isn't one correct answer or solution to solve the problem or complete the challenge. STEM Lessons and Challenges fosters students' critical thinking, innovation, communication, and peer collaboration!Key Features : i : Develop students' creative problem solving with STEM challenges!ii : 15 grade-appropriate STEM challenges present life, Earth, and physical science concepts.iii : Every unit is focused on a hands-on challenge.iv : Each STEM challenge covers a science concept and includes topic support and visual literacy pages.
$21.99
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Evan-moor Educational Publishers STEM Lessons & Challenges, Grade 2
Develop your second grade students' creative problem-solving skills with STEM Lessons and Challenges. Students apply science, technology, engineering, and math concepts to solve real-world problems. Every grade 2 unit is focused on a hands-on challenge and guides students to work together as engineers to design, prototype, test, and refine their creations. • The 15 grade-appropriate STEM challenges target life, Earth, and physical science concepts. • Every unit is focused on a hands-on challenge in which students apply the STEM process of plan, create, test, and redesign. • No-prep lessons and easy-to-find materials help you fit STEM learning into the busy school day. Each unit provides everything you need to guide your students in completing the hands-on challenge, including: • Teacher overview pages—Tips and directions for preparing students to complete a STEM challenge, as well as a materials list that suggests readily available items to gather. • Reading selections for background knowledge—Foundational information that is relevant to the challenge that students are completing. • Visual real-world examples—A visual literacy page with real-world images relevant to the STEM challenge. • A STEM challenge overview—Introduces the specific task and goal of each STEM challenge and provides space for students to brainstorm. • Design process worksheets—Activities guide students to plan, create, test, and evaluate their creation. • A redesign page to evaluate their design—The worksheet guides students through each step of the design process and provides space to document plans, materials, results, evaluations, and revisions. Examples of STEM challenges and science topics from grade 2 include: • Erosion Barrier (Earth Science concept: Erosion and Weathering) • Shin Guards (Life Science Concept: Human Bones and Energy Absorption) • Zip Line (Physical Science Concept: Force, Gravity, and Friction) Science topics within each unit support Next Generation Science Standards (NGSS) and teach the STEM process. An answer key is not included, since there isn't one correct answer or solution to solve the problem or complete the challenge. STEM Lessons and Challenges fosters students' critical thinking, innovation, communication, and peer collaboration!Key Features : i : Develop students' creative problem solving with STEM challenges!ii : 15 grade-appropriate STEM challenges present life, Earth, and physical science concepts.iii : Every unit is focused on a hands-on challenge.iv : Each STEM challenge covers a science concept and includes topic support and visual literacy pages.
$21.99
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Creative Teaching Press® STEAM Design Challenges Resource Book, Grade 5
Science, technology, engineering, art, and math work together to make learning fun in these STEAM lessons! Perfect for Makerspace! This fifth grade teacher resource book includes: *A year's worth of teacher lesson plans *STEAM design challenges that turn elementary students into inventors *Easy-to-follow lesson format (with standards identified for each lesson) *Classroom-tested lessons The STEAM Design Challenges in this book follow engineering practices to teach students in Grade 5 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed. These engaging STEAM lessons: *Integrate the Next Generation Science Standards and national standards from other disciplines *Enhance learning across various disciplines *Facilitate students in collaborating to solve real-world scenarios *Promote critical thinking, analytical thinking, and reflective thinking *Incorporate the Five Es Instructional Model (engage, explore, explain, elaborate, evaluate) *Are classroom tested *Engineering Design Process The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson. More about the lessons Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.). About the Authors The Steam Dreamers, a group of four classroom teachers, desired to create more interactive learning environments and science classrooms through student-centered problem-solving lessons. They created this collection of cross-curricular design challenge lessons to provide teachers and students with real-world scenarios that are driven by core learning standards and enriched through the inclusion of literacy and the arts. Read more about the authors.Key Features : i : Fun and engaging STEAM lessons promote analytical and reflective thinkingii : 152 pages; Authors: Michelle Powers, Teri Barenborg, Tari Sexton, and Lauren Monroeiii : Grade 5 includes a year's worth of lessons!iv : 152 pages; Authors: Michelle Powers, Teri Barenborg, Tari Sexton, and Lauren Monroe
$19.99
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Creative Teaching Press® STEAM Design Challenges Resource Book, Grades 6-8
Perfect for Makerspace and STEM programs! This teacher resource book for 6th, 7th, and 8th grades includes: • A year's worth of teacher lesson plans • STEAM design challenges that turn middle school students into inventors • Easy-to-follow lesson format (with standards identified for each lesson) • Classroom-tested lessons The STEAM Design Challenges in this 152-page book follow engineering practices to teach students in Grades 6-8 to solve a problem by designing, creating, and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed. These engaging STEAM lessons: • Integrate the Next Generation Science Standards and national standards from other disciplines • Enhance learning across various disciplines • Facilitate students in collaborating to solve real-world scenarios • Promote critical thinking, analytical thinking, and reflective thinking • Incorporate the Five E's Instructional Model (engage, explore, explain, elaborate, evaluate) • Are classroom tested Engineering Design Process The lessons in this book are intended to support the engineering design process in which teachers become a facilitator by encouraging and guiding students to work as a team to find a creative solution to a real-world problem without providing step-by-step instructions. Students are inspired to act as scientists and engineers through the use of sketches, diagrams, mathematical relationships, and literacy connections. By creating their very own models and products based on background information from their studies, students are immediately engaged through a meaningful, rewarding lesson. More about the lessons Each lesson begins by presenting students with a design challenge scenario in order to immediately excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission, and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype (ex. persuasive letter, video, advertisement etc.).Key Features : i : Fun and engaging STEAM lessons promote analytical and reflective thinkingii : 152 pagesiii : Support and enhance the learning of science and math while the engineering process is followed.iv : Fun and engaging STEAM lessons promote analytical and reflective thinking
$19.99
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Creative Teaching Press® STEAM Learning Activities, Grade PreK
Turn young learners into kid inventors through engaging, problem-solving STEAM design challenge scenarios that will pique children's curiosity about the world around them and how things work. STEAM lessons are centered around popular early childhood themes and grounded in exploration, discovery, and play. The easy-to-follow lesson format can be adapted to meet the needs of your class. It's never too early to start children on the path of STEAM experiences where science, technology, engineering, art and math work together to make learning fun! Measures 8-1/2" x 11". Includes 184 pages. PreK STEAM lessons promote: integration of early learning foundational skills, learning across various disciplines, collaboration in problem solving, and critical and reflective thinking. PreK STEAM lessons include: suggested timeframe, purpose of STEAM challenge, skill development overview, materials list, essential vocabulary, read-aloud/literacy connections, music connections, center activities, snack ideas, reproducible activity pages, helpful planning page, and home-to-school connection ideas.Key Features : i : Suggested Timeframe: An approximate total time for completing the lesson is provided to allow teachers to spread out instruction of the course of a school day or week according to their schedules.ii : STEAM Challenge Purpose: Outlines objectives and expectations for what students should learn by completing the lesson.iii : Skill Development: A description of the concepts students need to understand to complete the STEAM challenge successfully. Activity ideas are provided to help build and activate prior knowledge and promote engagement.iv : Materials List: Materials are meant to be easy to find, inexpensive to purchase, recycled or commonly available for free.v : Essential Vocabulary: Target vocabulary to support and enhance the lesson content and deepen students' understanding of the STEAM challenge. Tips on reviewing vocabulary and bridging the concept of more difficult vocabulary words with words students are more familiar with are provided.vi : Literacy and Music Connections: Read-aloud and music connection suggestions are provided to enhance the experience, teach content, and make learning more memorable.
$19.99